Real Time
Ah, I understand now! You're asking if the changes made by one user in their browser (for example, on their laptop) will automatically propagate to other users’ browsers without them having to hit the API again. This is a real-time synchronization issue, and RTK Query, by itself, is not designed to handle real-time updates across multiple clients directly, as it's optimized for fetching and caching data from APIs.
However, you can achieve this behavior using WebSockets, Server-Sent Events (SSE), or similar real-time communication methods to ensure that when one user updates something, the data is immediately propagated to all other users without them needing to refresh or poll the API.
Here's how you can approach this
-
WebSockets (or SSE): Use WebSockets (or Server-Sent Events) to establish a real-time connection between the browser and the server. When one user makes a change, the server will push the update to all other connected clients (users).
-
RTK Query + WebSockets: You can use RTK Query to fetch and cache data from the API, but for real-time updates, you would handle the WebSocket connection separately and then update the cache of RTK Query whenever the data changes (pushed from the server).
Steps to implement:
1. Setting up WebSocket Communication
First, you need to establish a WebSocket connection that will send updates to all connected clients when a device's state changes.
For example, your server would notify all connected clients when one device's status changes:
- Server-side: When a device status changes (on any user's device), the server sends a message to all connected clients via WebSockets.
- Client-side: Each client (browser) listens to this WebSocket connection and updates its state when a change occurs.
2. RTK Query for Data Fetching + WebSocket for Real-time Sync
You can continue using RTK Query for fetching the device data, but when you receive real-time updates from WebSocket, you will manually update the cached data in RTK Query to propagate the changes.
Example Setup:
1. WebSocket Connection in a React Component (Client-side)
import React, { useEffect, useState } from "react";
import { useGetDeviceDataQuery } from "../services/api"; // RTK Query hook
let socket;
const DeviceList = () => {
const { data: devices, error, isLoading } = useGetDeviceDataQuery();
const [deviceData, setDeviceData] = useState(devices);
// Initialize WebSocket connection
useEffect(() => {
socket = new WebSocket("ws://yourserver.com/devices"); // WebSocket server URL
socket.onopen = () => {
console.log("WebSocket connected!");
};
// Listen for messages from WebSocket
socket.onmessage = (event) => {
const updatedDevice = JSON.parse(event.data); // The device data sent by the server
// When a device update comes through, update the local state
setDeviceData((prevData) =>
prevData.map((device) =>
device.id === updatedDevice.id ? updatedDevice : device
)
);
};
// Cleanup WebSocket on unmount
return () => {
socket.close();
};
}, []);
if (isLoading) return <div>Loading...</div>;
if (error) return <div>Error: {error.message}</div>;
// Display the devices list
return (
<div>
<h2>Devices</h2>
{deviceData?.map((device) => (
<div key={device.id}>
<h3>{device.name}</h3>
<p>Status: {device.status}</p>
</div>
))}
</div>
);
};
export default DeviceList;
2. Server-Side WebSocket Broadcasting (Node.js Example)
On the server side, when a device status is updated by one user, the server will broadcast that update to all connected clients via WebSocket.
Here’s a Node.js
WebSocket server example:
const WebSocket = require("ws");
const wss = new WebSocket.Server({ port: 8080 }); // WebSocket server
// Store connected clients
let clients = [];
wss.on("connection", (ws) => {
clients.push(ws); // Add new client to the list
// When a message (device update) is received, broadcast to all clients
ws.on("message", (message) => {
const deviceUpdate = JSON.parse(message);
// Broadcast to all clients
clients.forEach((client) => {
if (client.readyState === WebSocket.OPEN) {
client.send(JSON.stringify(deviceUpdate)); // Send updated device data
}
});
});
// Remove the client from the list when they disconnect
ws.on("close", () => {
clients = clients.filter((client) => client !== ws);
});
});
3. How it Works:
- When one user updates a device (for example, toggling a status from
on
tooff
), the server receives the update and then pushes the update to all connected WebSocket clients. - All other clients (users on different laptops) will receive the updated device data via the WebSocket connection, and they will immediately update the device’s state in their UI.
- The WebSocket connection allows the device list to stay in sync without making additional API requests.
4. Handling Updates in RTK Query Cache
Once you receive a WebSocket message on the client, you can use RTK Query’s cache update methods to ensure the state in the Redux store stays in sync.
Here’s how you could use updateQueryData
to manually update the cache:
import { deviceApi } from "../services/api";
// WebSocket message handler
socket.onmessage = (event) => {
const updatedDevice = JSON.parse(event.data);
// Use the updateQueryData function to update the cache directly
dispatch(
deviceApi.util.updateQueryData("getDeviceData", undefined, (draft) => {
const index = draft.findIndex((device) => device.id === updatedDevice.id);
if (index !== -1) {
draft[index] = updatedDevice; // Update the device in the cache
}
})
);
};
Summary
- WebSocket/SSE is the key to achieving real-time communication across users' browsers. Once a WebSocket connection is established between the clients and the server, updates can be sent to all clients when one user updates the data.
- RTK Query handles the data fetching and caching, while you use WebSockets to push real-time updates to all clients and update the local cache.
- No API hit is required after the initial data is fetched. All subsequent updates happen in real-time through WebSocket connections.
This ensures that when one user changes something (e.g., updates the status of a device), the other users will see the changes immediately, without needing to refresh or hit the API again.
Alternative to websockets
The best approach depends on your app's architecture, how real-time you need the data to be, and the complexity you're willing to manage. For most use cases without WebSockets, SSE or Polling should suffice.
Tip
Here’s a summary of alternative real-time communication technologies you can consider instead of WebSockets:
- Server-Sent Events (SSE) – For server-to-client real-time communication (one-way).
- Long Polling – For mimicking real-time behavior with periodic requests.
- Polling – For periodic checks for updates at fixed intervals.
-
Push Notifications – For notifying users about updates even when they’re not actively using the app.
-
Firebase Realtime Database/Firestore – For real-time synchronization in mobile/web apps without managing WebSockets.
- GraphQL Subscriptions – Real-time data syncing for GraphQL-based apps.
- MQTT – For IoT or low-bandwidth applications.
- WebRTC – For peer-to-peer communication (audio/video and data).
- gRPC with Bidirectional Streaming – High-performance real-time communication.
-
Pusher – A managed service for WebSocket-like real-time communication.
-
Redis Pub/Sub – For event-driven real-time systems in distributed applications.
Choosing the best alternative depends on your use case, complexity, and scale requirements. Each method has its advantages and trade-offs.